source: CIVL/examples/experimental/pathfinderAtomic.cvl

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Last change on this file was ea777aa, checked in by Alex Wilton <awilton@…>, 3 years ago

Moved examples, include, build_default.properties, common.xml, and README out from dev.civl.com into the root of the repo.

git-svn-id: svn://vsl.cis.udel.edu/civl/trunk@5704 fb995dde-84ed-4084-dfe6-e5aef3e2452c

  • Property mode set to 100644
File size: 4.7 KB
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1/**
2 * This file is modified from the original pathfinder_cuda.cvl
3 * program by the following way:
4 * First, GPU/GPU_BLOCK/GPU_THREAD no longer access global variables of
5 * int type, but use their value (by parameter passing) instead.
6 * Second, the process that spawns GPU_BLOCK/GPU_THREAD
7 * doen't reuse itself to run GPU_BLOCK/GPU_THREAD.
8 */
9
10#include<civlc.cvh>
11
12//pyramid height of 0 does nothing, of 1 is normal stencil, 2 is where
13//the algorithm even kicks in
14#define pyramid_height 2
15
16//This is how many iterations of the loop (minus 1). If less than
17//the pyramid_height, then the pyramid_height does nothing.
18#define rows 3
19
20//I think this is the minimum this can be to be useful
21//(the number of cells)
22#define cols 2
23
24
25//BLOCK_SIZE must satisfy (BLOCK_SIZE > pyramid_height*2)
26#define BLOCK_SIZE 5
27#define HALO 1
28
29int borderCols = (pyramid_height)*HALO;
30int smallBlockCol = BLOCK_SIZE - (pyramid_height) * HALO * 2;
31int blockCols = cols/smallBlockCol+((cols%smallBlockCol==0)?0:1);
32
33int result[cols];
34
35//GPU MEMORY (couldn't do it scoped because need references to memory
36//on host side)
37int gpuResult[2][cols];
38int gpuWall[rows*cols - cols];
39
40//$input int wall[rows][cols];
41
42#define IN_RANGE(x, min, max) ((x)>=(min) && (x)<=(max))
43#define CLAMP_RANGE(x, min, max) x = (x<(min)) ? min : ((x>(max)) ? max : x )
44#define MIN(a, b) ((a)<=(b) ? (a) : (b))
45
46//Not implemented yet.
47//void __syncthreads() {
48//}
49
50
51
52void GPU_BLOCK(int bx, int bIteration, int bBorderCols, int src, int dst, int startStep){
53 #include "barrier.cvh"
54
55 //shared memory
56 int prev[BLOCK_SIZE];
57 int result[BLOCK_SIZE];
58 $proc thread_procs[BLOCK_SIZE];
59 int in_barrier[BLOCK_SIZE];
60
61 void GPU_THREAD(int tx, int tbx, int tIteration, int tBorderCols, int src, int dst, int* prev, int* result, int startStep){
62 int small_block_cols = BLOCK_SIZE-tIteration*HALO*2;
63 int blkX = small_block_cols*tbx-tBorderCols;
64 int blkXmax = blkX+BLOCK_SIZE-1;
65 // calculate the global thread coordination
66 int xidx = blkX+tx;
67
68 // effective range within this block that falls within
69 // the valid range of the input data
70 // used to rule out computation outside the boundary.
71 int validXmin = (blkX < 0) ? -blkX : 0;
72 int validXmax = (blkXmax > cols-1) ? BLOCK_SIZE-1-(blkXmax-cols+1) : BLOCK_SIZE-1;
73 int isValid;
74 int computed;
75 int W = tx-1;
76 int E = tx+1;
77
78 $atomic{
79 W = (W < validXmin) ? validXmin : W;
80 E = (E > validXmax) ? validXmax : E;
81 isValid = IN_RANGE(tx, validXmin, validXmax);
82 }
83 if(IN_RANGE(xidx, 0, cols-1)){
84 prev[tx] = gpuResult[src][xidx];
85 }
86 for (int i=0; i<tIteration; i++){
87 computed = 0;
88 if( IN_RANGE(tx, i+1, BLOCK_SIZE-i-2) && isValid) {
89 computed = 1;
90 int left = prev[W];
91 int up = prev[tx];
92 int right = prev[E];
93 int shortest;
94 int index;
95 $atomic{
96 shortest = MIN(left, up);
97 shortest = MIN(shortest, right);
98 index = cols*(startStep+i)+xidx;
99 }
100 result[tx] = shortest + gpuWall[index];
101 }
102
103 //Break not implemented yet...
104 /* if(i==iteration-1) */
105 /* break; */
106 if(computed != 0) //Assign the computation range
107 prev[tx]= result[tx];
108 //__syncthreads(); // [Ronny] Added sync to avoid race on prev Aug. 14 201
109 barrier(in_barrier, tx);
110 }
111
112 // update the global memory
113 // after the last iteration, only threads coordinated within the
114 // small block perform the calculation and switch on ``computed''
115 if (computed != 0) {
116 gpuResult[dst][xidx]=result[tx];
117 }
118 }
119
120 $atomic {
121 for(int tp = 0; tp < BLOCK_SIZE; tp++) {
122 in_barrier[tp] = 0;
123 }
124 barrier_init(in_barrier, BLOCK_SIZE);
125 }
126
127 //Launch the threads per block
128 $atomic {
129 for (int tp = 0; tp < BLOCK_SIZE; tp++) {
130 thread_procs[tp] = $spawn GPU_THREAD(tp, bx, bIteration, bBorderCols, src, dst, prev, result, startStep);
131 }
132 }
133 $atomic {
134 for (int tp = 0; tp < BLOCK_SIZE; tp++) {
135 $wait thread_procs[tp];
136 }
137 }
138}
139
140void GPU(int iteration, int src, int dst, int startStep, int blocks, int threads, int gBorderCols) {
141 $proc block_procs[blocks];
142
143 //Launch the blocks
144 $atom{
145 for (int b = 0; b < blocks; b++) {
146 block_procs[b] = $spawn GPU_BLOCK(b, iteration, gBorderCols, src, dst, startStep);
147 }
148 }
149 $atomic{
150 for (int b = 0; b < blocks; b++) {
151 $wait block_procs[b];
152 }
153 }
154}
155
156void calc_path() {
157 int src = 1, dst = 0;
158 for (int t = 0; t < rows-1; t+=pyramid_height) {
159 int temp;
160 $atom{
161 temp = src;
162 src = dst;
163 dst = temp;
164 }
165 GPU(MIN(pyramid_height, rows-t-1), src, dst,t, blockCols, BLOCK_SIZE, borderCols);
166 }
167}
168
169void main() {
170 $assert(BLOCK_SIZE > pyramid_height*2);
171 calc_path();
172 $assert(1 == 1);
173}
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