CIVL=civl VERIFY=$(CIVL) verify all: ring ring2 ring3 wildcard wildcardBad \ adder adderBad bank barrier barrier2 \ barrierBad blockAdder blockAdderBad dining \ diningBad locksBad locksBad10 locksGood \ spawn spawn2 spawnBad ring: ring.cvl mp_root.cvh mp_proc.cvh $(VERIFY) -inputNPROCS_BOUND=10 -inputN_BOUND=5 ring.cvl ring2: ring2.cvl mp_root2.cvh mp_proc2.cvh $(VERIFY) -inputNPROCS=3 -simplify=false ring2.cvl ring3: ring3.cvl $(VERIFY) ring3.cvl wildcard: wildcard.cvl $(VERIFY) wildcard.cvl wildcardBad: wildcardBad.cvl $(VERIFY) wildcardBad.cvl adder: adder.cvl $(VERIFY) -inputB=5 adder.cvl adderBad: adderBad.cvl $(VERIFY) -inputB=4 -min adderBad.cvl $(CIVL) replay adderBad.cvl bank: bank.cvl $(VERIFY) -inputNUM_ACCOUNTS=3 bank.cvl barrier: barrier.cvl $(VERIFY) -inputB=4 barrier.cvl barrier2: barrier2.cvl $(VERIFY) -inputB=4 barrier2.cvl barrierBad: barrierBad.cvl $(VERIFY) -inputB=4 -min barrierBad.cvl $(CIVL) replay -id=0 barrierBad.cvl blockAdder: blockAdder.cvl $(VERIFY) -inputB=6 -inputW=3 blockAdder.cvl blockAdderBad: blockAdderBad.cvl $(VERIFY) -inputB=6 -inputW=3 -min blockAdderBad.cvl $(CIVL) replay blockAdderBad.cvl dining: dining.cvl $(VERIFY) -inputBOUND=4 dining.cvl diningBad: $(VERIFY) -inputB=4 -min diningBad.cvl $(CIVL) replay diningBad.cvl locksBad: locksBad.cvl $(VERIFY) locksBad.cvl locksBad10: locksBad10.cvl $(VERIFY) locksBad10.cvl locksGood: locksGood.cvl $(VERIFY) locksGood.cvl spawn: spawn.cvl $(VERIFY) -inputN=10 spawn.cvl spawn2: spawn2.cvl $(VERIFY) -inputN=10 spawn2.cvl spawnBad: spawnBad.cvl $(VERIFY) -inputN=10 spawnBad.cvl