CIVL=civl VERIFY=$(CIVL) verify all: adder adderBad bank barrier barrier2 \ barrierBad blockAdder blockAdderBad dining \ diningBad locksBad locksBad10 locksGood \ spawn spawn2 spawnBad adder: adder.cvl $(VERIFY) adder.cvl -inputB=5 adderBad: adderBad.cvl $(VERIFY) adderBad.cvl -inputB=4 -min $(CIVL) replay adderBad.cvl bank: bank.cvl $(VERIFY) bank.cvl -inputNUM_ACCOUNTS=3 barrier: barrier.cvl $(VERIFY) -inputB=4 barrier.cvl barrier2: barrier2.cvl $(VERIFY) -inputB=4 barrier2.cvl # Two kinds of violations are found in the following: # a deadlock, and an assertion violation: barrierBad: barrierBad.cvl $(VERIFY) -inputB=4 barrierBad.cvl -min $(CIVL) replay barrierBad.cvl -id=0 $(CIVL) replay barrierBad.cvl -id=1 blockAdder: blockAdder.cvl $(VERIFY) -inputB=6 -inputW=3 blockAdder.cvl blockAdderBad: blockAdderBad.cvl $(VERIFY) -inputB=6 -inputW=3 blockAdderBad.cvl -min $(CIVL) replay blockAdderBad.cvl dining: dining.cvl $(VERIFY) -inputB=4 dining.cvl diningBad: diningBad.cvl $(VERIFY) -inputB=4 diningBad.cvl -min $(CIVL) replay diningBad.cvl locksBad: locksBad.cvl $(VERIFY) locksBad.cvl locksBad10: locksBad10.cvl $(VERIFY) locksBad10.cvl locksGood: locksGood.cvl $(VERIFY) locksGood.cvl spawn: spawn.cvl $(VERIFY) spawn.cvl -inputN=10 spawn2: spawn2.cvl $(VERIFY) spawn2.cvl -inputN=10 spawnBad: spawnBad.cvl $(VERIFY) spawnBad.cvl -inputN=10 clean: rm -rf CIVLREP *~