#ifndef _QUEUE_NON_BLOCKING_ #define _QUEUE_NON_BLOCKING_ #include #include #include "queue.h" typedef struct pointer_t pointer_t; //typedef struct queue_t queue_t; typedef struct node_t node_t; typedef struct freeList freeList; struct node_t; struct pointer_t { node_t* ptr; int count; }; struct node_t { int value; pointer_t next; }; struct queue_t { pointer_t Head; pointer_t Tail; }; struct freeList{ node_t *node; freeList *next; }; freeList* list; //declare global list void initialize(queue_t *Q) { node_t *node = (node_t*)malloc(sizeof(node_t)); // Allocate a free node list=(freeList*)malloc(sizeof(freeList)); list->node = NULL; //initialize list list->next = NULL; node->next.ptr = NULL; // Make it the only node in the linked list node->next.count = 0; // Initialize counter Q->Head.ptr = Q->Tail.ptr = node; // Both Head and Tail point to it } void setFree(node_t* freeNode){ //put the node to a special-use free list and not the partner to malloc $atomic{ freeList *temp = (freeList*)malloc(sizeof(freeList)); temp->node = freeNode; temp->next = list->next; list->next = temp; } } void deallocate(freeList *list){ // partner to malloc freeList *q; while(list != NULL){ q = list->next; free(list->node); free(list); list = q; } } _Bool equal(pointer_t p1, pointer_t p2){ //define equal() method to compare two pointers return (p1.ptr == p2.ptr) && (p1.count == p2.count); } _Bool CAS(pointer_t *dest, pointer_t oldval, pointer_t newval){ //define CAS() method $atomic { if (equal(*dest, oldval)) { *dest = newval; return true; } return false; } } void enqueue(queue_t *Q, int value) { pointer_t tail, next; node_t *node = (node_t*)malloc(sizeof(node_t)); // Allocate a new node from the free list node->value = value; // Copy enqueued value into node node->next.ptr = NULL; // Set next pointer of node to NULL while (true){ // Keep trying until Enqueue is done tail = Q->Tail; // Read Tail.ptr and Tail.count together next = tail.ptr->next; // Read next ptr and count fields together if (equal(tail, Q->Tail)) // Are tail and next consistent? // Was Tail pointing to the last node? if (next.ptr == NULL){ // Try to link node at the end of the linked list if (CAS(&tail.ptr->next, next, (pointer_t){ node, next.count + 1 })) break; // **Enqueue is done. Exit loop } else{ // Tail was not pointing to the last node // Try to swing Tail to the next node CAS(&Q->Tail, tail, (pointer_t){ next.ptr, tail.count + 1 }); } } // Enqueue is done. Try to swing Tail to the inserted node CAS(&Q->Tail, tail, (pointer_t){ node, tail.count + 1 }); } _Bool dequeue(queue_t *Q, int *pvalue) { //boolean type pointer_t head, tail, next; while (true){ // Keep trying until Dequeue is done head = Q->Head; // Read Head tail = Q->Tail; // Read Tail next = head.ptr->next; // Read Head.ptr->next if (equal(head, Q->Head)) // Are head, tail, and next consistent? if (head.ptr == tail.ptr){ // Is queue empty or Tail falling behind? if (next.ptr == NULL) // Is queue empty? return false; // Queue is empty, couldn't dequeue // Tail is falling behind. Try to advance it CAS(&Q->Tail, tail, (pointer_t){ next.ptr, tail.count + 1 }); } else{ // Read value before CAS // Otherwise, another dequeue might free the next node *pvalue = next.ptr->value; if (CAS(&Q->Head, head, (pointer_t){ next.ptr, head.count + 1 })) break;// **Dequeue is done. Exit loop } } setFree(head.ptr); // It is safe now to "free" the old node return true; // Queue was not empty, dequeue succeeded } void freequeue(queue_t q){ deallocate(list); free(q.Head.ptr); } #endif